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×Sacramento, California
Architecture and implementation of computer game systems. Topics include game engine architecture; screen management and rendering control; geometric models; algorithms and data structures for spatial partitioning, occlusion, and collision detection; real-time interactive 3D graphics and animation techniques; behavioral control for autonomous characters; simulation of physical phenomena; sound and music in games; optimization techniques; multi-player games and networking; game development tools and environments. Substantial programming and project work.
Units: 3.0