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×Dekalb, Illinois
Introduction to algorithms for creating high level computer graphics models from low level primitives. Topics include hierarchical primitive composition, linear and non-linear transformations, superquadrics, particle systems, fractal modeling, L-systems and graftals. Curves and surfaces including Bezier, rational Bezier, B-splines, NURBS, subdivision surfaces. Implicit surface generation, constructive solid geometry, volume modeling, image-based modeling. Strong programming component with a focus on algorithm implementation. Extensive laboratory work
Units: 3.0