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×Manchester, New Hampshire
Learners in this course will create a finalized creature asset ready for game implementation. They will develop an understanding of quadrupedal animal anatomy and gather reference of actual animals and creatures from existing digital games to inform their own creature designs. Following the phases of the production pipeline, learners will create an original concept for a creature, and then apply the appropriate 3D modeling, digital sculpting, texturing, and rigging techniques to bring the creature to life.
Units: 3.0