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×Manchester, New Hampshire
Following the phases of the production pipeline, learners in this course will create a finalized character asset ready for game implementation. They will develop an initial character concept and then apply the appropriate 3D modeling, digital sculpting, texturing, and rigging techniques to bring the character to life. Additionally, learners will be able to articulate how their various design choices throughout the pipeline reflect the original concept art as well as the backstory of the character.
Units: 3.0