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×Springfield, Massachusetts
This course is a capstone course that applies basic principles of software engineering to the programming of non-violent computer games. Major topics include Windows programming, DirectX programming, Open GL, object-oriented software engineering, software design patterns, animation programming, physics modeling, sprites, collision detection, basic artificial intelligence, and development of game engines. Competency in C++ and Java programming is required. Other contemporary languages such as Python, Ruby, and Lua are introduced
Units: 3.0