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×Denver, Colorado•
Continuation of IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering; lighting simulation; vertex, pixel and geometry shaders; shadows; terrain building; bump, parallax, and parallax occlusion mapping; shading; ray tracing; bloom; and high dynamic range lighting. Suggested Background: IWKS 3400.
Units: 3.0
Hours: 3 to 3